Eternium Not a Bridge Again Quest

Introduction

This tutorial is for players who are new to Eternium. If you follow this guide, you can stop the entrada and reach the maximum level in less than 12 hours. After that, you are perfectly fix up to either compete on the result ladder, craft high-value items, or earn PvP honor.

Every bit starting character, I recommend the Bounty Hunter. Merely nigh of my advice works for Warrior and Mage as well.

Basics

In Eternium you lot are controlling a hero who has items and abilities. Currency-wise, there are gems and gold. Yous always beginning in a village with various NPCs (merchant, smith, etc.). From this village you tin enter story maps, trials, or the PvP loonshit.

Items

Your Compensation Hunter can behave items like pistols, rings, boots, a belt, and trousers. Additionally to the currently equipped items, y'all take an inventory with boosted storage. And in the village there is a stash with even more infinite.

At the kickoff, you lot volition detect stronger items every few minutes. Brand certain to regularly equip the strongest items. Eternium will summate the affect that switching an particular will have – so you don't accept to summate yourself if +10 ability is better or worse the +5% critical damage.

Every bit a Bounty Hunter, you should focus Just on damage when selecting items. Just employ every slot to put whatever item gives you lot the biggest damage increment.

Items that you practise not need (anymore) can be salvaged in the village. That gives you resources like cloth or essence of water. Y'all will demand these afterward for crafting strong items.

So there are consumable. At the starting time you lot will run into wellness potions and apples – both restore hit points during a fight. Yous should conduct some in your inventory at all times!

Abilities

In Eternium your hero has three kinds of abilities.

  • Up to two attacks for your left and right mouse button. These can be performed every second.
  • Additionally you take upwards to three active abilities on your keys 1, 2, and iii. These have cooldowns of x seconds and longer.
  • And and so there are passive abilities of which you can again have upwards to 3.

Each ability can be trained to brand it stronger. With college hero levels you lot get access to more abilities.

You should buy the additional slots for both agile and passive skills as before long as you lot accept enough gems.

Gilt

You go gilded for killing monsters, opening treasure chests, and finishing quests. At the commencement you should spend gold to increase the storage space in your stash. Later in the game there will exist more than use cases.

Should y'all ever need gold, you lot can sell items to Mitzu the hoarder instead of salvaging them.

Gems

Gems are much more rare than gold – and more valuable. With gems you tin buy very potent in-game advantages. Eternium makes money by selling you gem packages for real money. Merely if you apply them wisely, the gems you detect during the game are sufficient!

Very important: never waste gems on opening locked treasure chests, to buy items, or to instantly level-up an ability. Use your first gems to increase the size of your inventory (for convenience) and to purchase additional slots for your abilities and your squad. That is enough to cease the story on normal difficulty and to accomplish the max level.

Story & Trials

There are two type of dungeons in Eternium. At the first you can only play the story campaign. It stretches across four acts with fifteen maps eachs. Y'all demand to play these in gild.

For every map, in that location is a quest from Alarian.

Once yous accept finished all iv acts on normal difficulty, yous can play them once again on heroic difficulty; and afterward on legendary. When you finish the game on normal difficulty, you lot should be roughly level 70, which is the maximum.

After finishing a few quests, you lot will get access to the trials. These are randomly generated maps with no story and no quest. Y'all simply kill monsters until a final dominate appears. If you can crush the boss, you lot get access to the next trial with slights stronger enemies.

My recommendation for your first grapheme is to just cease the story and ignore the trials. If y'all hitting a quest that has enemies you cannot beat, you should do a few trials to grind experience, gems, and items.

To maximize your value for time, practice trials that you can finish within two minutes. Information technology is better to finish trial 6 5 times in ii minutes each than to spend ten minutes on trial nine.

Skill & Item Build

Now that you know the basics, let's talk nearly the skill and item build for your Bounty Hunter.

Abilities

The strongest attack of the Bounty Hunter is the Explosive Shot. Information technology is the only attack you volition demand.

Y'all should add the agile abilities Rapid Burn, Rut Seeker and Smoke Screen.
The best passives to go with that are Piercing Ammo, Path Finder, and Tracer Ammo.

Apart from the Smoke Screen all these abilities interact with each other. You will be able to destroy big groups of monsters with massive AoE damage from explosions and fire harm.

And if the enemies become also close, you can escape with Smoke Screen.

Items

Every bit I already said, you should focus on additional damage. The only exception are your pistols. If you lot tin get Torch and Firebug, the pistols from the Igniters Set, you tin can increase the effectiveness of your abilities fifty-fifty more. If you notice these pistols with somewhat ok impairment values, equip them! If you practice not detect them, any pistols with a lot of damage will exercise.

Long-term, a combination of the Demolitionist Battlegear and Havoc Gear sets is the best choice for your remaining items. But it is highly unlikely you lot will encounter multiple of these set items while playing the entrada for the beginning fourth dimension. And so stick with maximizing damage.

Alternative

The alternative to this build is to focus on Snipe and Poison Ammo while using Malice and Illwill, the pistols from the Shadow Assin's fix; normally combined with items from the Stalker Set.

Squad

While solving quests, you will go iii squad mates. The Warrior Marcus tin stun, the Healer Eileen can pull enemies together, and the Marksman Robin increases your damage.

Each of them has – depending on their level – one to three skills. The first skill you accept to active manually, to others they utilise on their own. They will go level-ups automatically by following along and joining fights.

The gems to open upward all three slots for your team are a good investment!

The optimal team for a Bounty Hunter is ii marksman and one healer. Only to beat the game on normal difficulty, y'all can just go with the default team.

Fighting

Equally a Bounty Hunter, y'all will want to attack your enemies from as far abroad as possible. Ideally you lot tin can impale them before they reach you. If Explosive Shot is not enough, you lot can inflict additional damage with Rapid Fire and Heat Seeker. Worst case, run away with Smoke Screen

The most dangerous enemies are those that can run or jump at you with a stun. Once stunned, yous are expressionless since you accept depression striking points and armor.

Also, groups of ranged enemies tin can be dangerous if they all start their attack blitheness at the same time. Look out for that!

Additional Information

Socketing Gemstones

Many items have sockets, in which you tin place gemstones – not to be confused with gems. Sapphires, topazes, etc. exist in multiple levels. Three identical gemstones of the aforementioned level can be combined into one gemstone of a college level. For a modest fee of gilt, of course.

At the offset, you can socket whichever gemstones you accept at hand into whichever items y'all are using. For a small payment of gold, you can removes them once you decide to discard an particular.
Unused gemstones should go into your stash. You lot might demand them afterward.

Crafting

Delight ignore crafting until you are level 70. Information technology is a pure waste of time and volition just distract you. One time you lot are level 70, crafting is the only reliable way to get very potent items with the verbal attributes you lot want.

Dungeon Keys

Later on a while, you will commencement receive 1 dungeon key every viii hours. Unless y'all already hold three of them, in which case you will get nothing. These keys unlock a bonus map in act 1 that y'all can articulate speedily. Since the level drops a lot of gemstones and items, you should do it whenever you have keys.

Finished. What now?

You lot Compensation Hunter is level 70 and you have finished all quests? Here are some ideas:

  • Yous can start over with a mage or warrior.
  • You can attempt to trounce as many trials as possible.
  • You can attempt to terminate the story on heroic and legendary difficulty.
  • You can await for the next event and endeavor to tempest the ladder.

Especially for beating trials you volition need amend items and the perfect team. Ameliorate items mean you have to craft set items. But that topic requires its own tutorial…

At this signal, I desire to mention the champion levels. Once yous reach level seventy, progress does not halt completely. Yous tin can reach additional champion levels hat are counted separately and make yous stronger.

Tips & Tricks

Yous should never choice up gold or items. Once a map is finished, everything will merely wing into your inventory. But expect a few seconds before entering the town portal.

In the settings, actuate fullscreen and all Get-go Auto Assail and Resume Motorcar Assail options.

At that place is a daily reward for simply logging in. So fifty-fifty if you don't plan to play, log in and clam that reward!

Your stash, champion levels and crafting knowledge (recipes and levels) are shared across your characters. Once y'all have beaten the game, all new characters will profit from that.

If you cannot vanquish a quest or trial considering you always die with i hit from a boss, endeavor to supplant all gemstones in all your items with gemstones that give you boosted hit points. Sometimes, that is the pocket-size heave y'all demand. In society to progress rapidly, the default socketing should be focused on boosted damage.

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Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2631555634

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